# RenderableText

RenderableText, what is it? Exactly what the name says: a renderable that stores a bit of text:

rend = RenderableText("""
{bold red}Woah, my first {yellow italic}Renderable!
""")
print(rend)
Woah, my first Renderable!


Nothing special here. You'll notice that RenderableText automatically applies style information though. Also, when we were just styling strings before we had to use tprint instead of the normal print function to get our styled output. Well no more! Renderable objects work well with print so you can drop that t (when printed renderables print their Segmens remember? Segments already store style information).

Now, do we really need a whole new type just to print a bit of text? Of course not, but RenderableText does more than that!

import Term: RenderableText

print(RenderableText(","^100; width=25))
print("\n"^2)
print(RenderableText(","^100; width=50))
,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,

magic! When we pass a width argument RenderableText reshapes our input text to the desired width! As you can imagine, when you're creating a layout made up of multiple elements, you want to be able to control the width of each element, so here you go!

Admittedly this is not huge, but it can come in handy sometimes. More importantly, the behavior of RenderableText also give you an idea of what happens to your strings when you put them in a Panel or TextBox renderable, so let's look at them!